PATTERNS

Mobile environment can exploit several patterns for different tasks typologies

ARCHITECTURAL PATTERNS

inherited from non mobile environments, patterns for application’s architectures that describes how component should interact

Level-based

Multi-layer sw architecture with different responsibilities “rigidly” allocated to different layers

Client-Server

Most frequent pattern in distributed computing: clients use resources and services offered by server

Peer-to-peer

Any node can dynamically play the role of either client or server; functionality could be more or less symmetric

Pipeline

Pipeline as chain of processing elements aligned in such a way that output of one is offered as input for the successive one in the chain

Multi-tier

Client-server architecture where applications are run by a multiplicity of different software agents

Blackboard

A common knowledge base (blackboard) is updated iteratively by different knowledge sources, starting from including problem specification and then evolving to solution results

Publish/Subscribe

Different nodes publish data to a broker that can be received from different nodes acting as subscribers

other types of patterns specific for mobile nodes are

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